“Every character should want something. Even if it is only a glass of water.”
– Kurt Vonnegut
The castle looms on the horizon. Its shadow stretches across the kingdom, a beast with many heads, each poised to devour the villagers below. Its walls are aglow with an aura of amber. They lose their definition, as the sun dips behind the mountains. The spires disappear into the dusk. They join the stars, as the guards ignite their lamps.
Down below, the embers flare. The tavern owners light their lanterns. Revelers spark bonfires. Lighthouse keepers throw kindling into their furnace. They aim their mirror out over the harbor.
Still, no light in all the land can compare to the one that shines from the bell tower. The windows are lined with candles, a rainbow of wax that bleeds over the sides.
Villagers try to make out a silhouette, but all they see are the flames dancing across the giant bell, a blinding reflection, a second sun.
Lords and ladies gather around the fountain. They exchange crude telescopes. Some claim to see movement. Others say it’s a trick of the light, shadows at play.
The town crier announces, “Our grand tower has been topped with yet another ornament tonight.”
Offenders try to follow the plot from their place in the stocks. They shake the tomatoes from their ears. Peasants whisper of “The King’s trophy,” as they go to find a better view from the gallows.
The moon rises above the tower, a halo of white light. It reveals the gargoyles perched among the shingles. It brings clarity to their horns, to the curve of their wings, but not to the figure inside. Continue reading Kill Your Tropes: Give Them a Goal