Tag Archives: screenwriting

A Franchise is Born Again

Hollywood is so bankrupt for ideas they’re remaking box office failures. Brand recognition is more important than critical reception. I invite you to be a fly on the wall as a major studio mines your childhood for the last lingering piece of nostalgia.

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A Franchise is Born Again

Somewhere in Hollywood, a studio head looms over his executives. Armed with a small clicker, he circles the boardroom. With a flick of the wrist, he puts a slide on screen: a weathered face at the center of a sculpted wheel. Its features are all but flattened, with the exception of a long stone tongue.

Leaning into the light, the studio head stares straight into the projector, “Research has shown that the Mayan calendar year was several days too long. This pushes their end time prediction from 2012 to the summer of 2015. The dawning of…”

Flicking his wrist, the words “THE AGE OF ULTRON” fill the wall.

The studio head’s shoulders sink, “The same summer that Disney releases The Avengers 2 and the new Star Wars movie. When Warner Brothers releases Batman VS. Superman, and Universal launches Jurassic World.”

Flicking his wrist, the studio head pitches the clicker across the room. The executives duck. The final image is of a mushroom cloud blasting through a marquee.

Running his fingers down his face, the studio head growls. “This, my brothers and sisters, is a block-buster-apocalypse, a block-alypse. A sign of our end times. If we don’t get a major franchise into production, our investors will be raptured.”

Cupping his hands in prayer, the studio head looks to the ceiling tiles. “We need a motion picture miracle, a remake revelation, a prophecy for our profit margins. Someone bring us back to the Garden of Eden and find me an apple that’s ripe for a reboot.”

The executives slouch in their chairs, adjust their skirts, and turtle-up in their suit coats.

The studio head pops open a can of Diet Coke. There’s silence as it fizzles.

Taking a sip, the studio head wipes his mouth. “Did anyone sleep last night? Hell is licking at our heels people, and your eyes are as red as the devil’s dick.”

An executive, at the far end of the conference table, reaches into her colleague’s suit. Pinching his nipple, she twists until he shrieks. She withdraws her hand as everyone turns toward the sound. The studio head zeros in on the panic stricken executive.

Smoothing his tie, the executive says, “I… Uh, I might have something.” Continue reading A Franchise is Born Again

Witching Hour Whims (Audio Short)


(Download the instrumental version here)

What do you do when your muse always gives you schlocky ideas? Write them anyway. This is an audio blog on taking that kitsch inspiration and running with it.

My Superhero Pitch

What happens when you mix The Dark Knight with Breaking Bad?

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My Superhero Pitch

This is a treatment for the type of superhero movie I’d like to see; one that challenges our romantic notions of the stoic vigilante. This isn’t the summary of an idea. It’s the primordial ooze from which an idea could crawl forth from. This is a work in progress. If you think it has legs, please tell me in the comments.

Character/Drive

William has an unhealthy obsession with Batman. Modeling his haircut after the actor Christian Bale, he quotes the character in casual conversation. He lives a solitary life in an mansion on the outskirts of town, where he prominently displays a life sized statue of his idol.

“A ghastly effigy,” so says his grandmother.

His life mirrors Bruce Wayne’s beat for beat. Like Wayne, William is the heir to a family fortune. His city is stricken with crime and corruption, a reality made all the more apparent by the fact that his parents were gunned down in front of him. Identifying with the Dark Knight, William becomes a body builder, a martial artist, and an aspiring vigilante.

The difference between William and the Caped Crusader, is that he lives in a world that doesn’t bend to suit a hero’s journey, a world indifferent to his drive for redemption, one with complex problems that don’t have simple solutions.

While Alfred advised Bruce to pose as a billionaire playboy, William’s grandmother urged him to go to nursing school. Now he works the night shift, with the good natured Dawn. The pair see their share of carnage. A rash of muggings have given them a lot to do. They treat stabbings and bullet wounds, but more often than not traumatic head injuries.

William spots a pattern, one the police refuse to acknowledge: a gang is out there handing out brass knuckle beat downs. They occur so frequently, that the cops only take statements when there’s a fatality.

Dawn admire’s William’s ability to counsel grieving families. Aside from his grandmother, she’s the only person he lets into his proverbial bat cave. She’s intrigued by his mysterious nature, until she catches him stealing tranquilizers. Fearing the pressure has gotten to him, she has no idea that he’s lining his utility belt. Continue reading My Superhero Pitch

Reanimating the Corpse of Your Story

When my first draft is dead on arrival, I have to edit my story back to life. This is how I slice out the borrowed elements from my work and stitch something original together.

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Reanimating the Corpse of Your Story

My early screenplays were full of placeholders, cop drama clichés, stock dialogue I had every intention of replacing. The margins were littered with comments like, “IOU one clever retort here,” or “IOU one line of romantic sentiment,” or “IOU one well reasoned argument to show the hero has learned a lesson.” My scripts looked like algebra equations. Editing meant scratching my head, wondering what to substitute for “X.” I knew what the result should feel like, but lacked the variables to get there.

The stories hinged on melodramatic scenes. Without the words to communicate the characters’ emotions, I went for longwinded declarations. Tender moments devolved into bloated monologues that read like essay answers, not revelations. The words didn’t come naturally. I wasn’t putting myself in the shoes of my characters. I was reckoning what they’d say based on things I’d already heard. My point of reference was not my life, but what I’d seen on TV.

My beta readers asked, “Why would the hero do something so completely out of character?” My answer was always, “The story needed him to.” The writer’s hand cast a shadow over the text.

My first drafts were nearly dead on arrival. A script doctor couldn’t save them. They needed a surgeon. Someone to remove the wordy wisdom-teeth, trivial tonsils, and asinine appendix. Someone to dig their gloves into the gooey schmalz and pull the bare bones out. Someone to take the hackneyed heart and infuse it with new life.

My second drafts limped along on life support. I was too attached to the work to gut it. Making minor alterations to the dialogue, I tried to punch lines up rather than shift conversations around. I tried to define redundant characters rather than combine them. I tried to justify entrance and exits scenes rather than slice them out. I used contractions to lower my word count rather than sacrifice one line of precious description.

Have you ever watched a movie that felt like one long montage, where no scene lasted longer than two minutes? The camera would whisk you from set to set, never stopping long enough to let you settle in. The story wasn’t pulling you along, it was tugging. These stories don’t stop moving long enough to find dry land. That was my problem. I was big on sequences and small on moments. I wrote a ninety page script with eighty-three scenes.

It took a while for the extent of my problems to sink in. My scripts hinged on scenes that needed to be cut. Needless characters had been made invaluable by their lone contribution to the story. The scenes were so short that the composer could stretch one song across ten of them.

I didn’t need to write a third draft. I needed to redo the first.

My placeholders had infected the story. All of those phrases like, “I’ve got a bad feeling about this.” or “I can’t believe I’m saying this, (insert the name of the villain here) has a point…” and “You should see the other guy,” stuck out.

These were the sayings I always passed over during my second draft. They weren’t my lines, but they had the whole of film history behind them. They felt secure, despite being hollow. They were safe investments, filler dialogue while I waited for the characters to speak for themselves.

Something happened when my characters got more refined. Their dialogue didn’t suit them. Han Solo didn’t fit into the stories I was writing. Mine was a universe where the plucky rogues couldn’t charm their way out of harm’s way. My heroes couldn’t afford to be this smug in the face of danger. They knew better than to engage in banter in the barracks. They lacked the confidence to wink as they rode into battle.

My first few drafts took an original premise and played it out with familiar heroes, settings and events. They’d make fine trailers, but terrible movies. My third draft had to honor that original premise with original characters and sequences. I had to gut the parts that felt safe. Rather than file down the jagged edges, I sharpened them. My third drafts were Frankenstein monsters, built from dangerous material.

Applying this approach to my novellas, I’ve discovered story elements along the way. Digging myself out of plot holes, by writing chapters in-between chapters.

Deleting the serviceable filler lines, I replaced them with something with genuine. This meant, holding back the zingers when they’re out of character, or inappropriate to the situation. This meant stealing from life experience, if not my own, then the accumulated experience of my peers. Challenging my character assumptions, my friends discovered plot holes I wasn’t looking for. They’d say, “Why doesn’t he just do this?…” or “What’s to stop the bad guys from just doing this?…”

They forced me to think of these ideas not as stories, but as events in my character’s lives. Donating the limbs my monster needed to stand on, they helped me rebuild it from the ground up.

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Witching Hour Whims

What do you do when your muse always gives you schlocky ideas? Write them anyway. This is an article on taking your kitsch inspiration and running with it.

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Witching Hour Whims

Ever get one of those late night story ideas, one of those pillow premises that won’t let you get to sleep? Your subconscious goes to work before your consciousness can clock out. It’s dream drafting, telling you a story. You should’ve been asleep hours ago, but you want to know how it ends. One minute you’re staring at the alarm clock, the next minute you’re booting up your computer. In an hour, you go from trance typing a treatment to the cognizant composition of a cliff-hanger. There’s a thud against the front door. Looking through the blinds, you spot a car pulling out of the driveway. That was the newspaper.

Whatever clock inspiration is running on, it isn’t in your timezone.

The next morning, the story is a quiet whisper beneath the noise of your routine, a murmur beneath the bristles of your toothbrush. It has none of the charm and confidence it had last night. After work, you page through what you’ve got. The hook is clever, but it doesn’t say anything about you on a personal level. It’s a fresh idea but not the profound epic you aspire to write. It’s not the journal entry that’s going to trick the world into falling in love with you.

There’s an audience for your sunset scribblings, but they’re looking for mindless entertainment. They want popcorn page turners, not deep reads. It’s not enough to get your work seen, you want to make an impression. You’d rather enlighten than entertain. The problem is, if you ignore every sleep deprived spark, you won’t know what to do with real late night lightning. You have to work on crap, before you can handle something with merit.

When you get a third-rate idea, use it to churn out some bronze caliber work. When you get a harebrained scheme, find the strands of silver in it. When you get the materials for a straw house, spin it into gold. When life gives you lemons, make something with pulp in it.

Inspiration rarely gives out straight flushes. Play the hand you were dealt. See your story through. It might set you up for the cards you need to go all in with later.

J.R.R. Tolkien had to write The Hobbit before he could tackle The Lord of the Rings. George Lucas had to put in his time with THX 1138 before he whisked us all to a galaxy far far away. George R.R. Martin wrote five novels, dozens of episodes of The Twilight Zone, and Beauty and the Beast before he tackled the Song of Fire and Ice (Game of Thrones) series.

So your story is too simple to be a Pulitzer Prize winner, maybe it’s a cult classic. There are B-Movies in the Criterion Collection. There are character actors on the Hollywood walk of fame. The Rock and Roll Hall of Fame is full of guitarists who only played power chords.

Let’s face it; bad taste, tastes great. If War and Peace is on one side of the shelf, and Salem’s Lot is on the other, I can tell you which way I’m leaning.

Your story might be a cheesy cornball dripping with sap, but it’s value depends on how you serve it. If you serve it as a gourmet entree, your diners will be disappointed. If you serve it as a fattening state fair guilty pleasure, you’ll have some satisfied customers.

You have to put out a large quantity of schlock before you can put out anything of quality. You have to refine your imagination before you can cash in on your big idea. You have to question your ability to write a blog entry before you can be certain you know how to write a novel. You have to give your work away before you can option off the movie rights. You have to write paperbacks before you can earn a coveted dust jacket.

Take those witching hour whims and roll with them. Play the odds. You’re far more likely to find a story that works when you see each of those twilight triggers to completion. So what if the idea is a little far fetched. So what if it’s a convoluted high concept mess that takes an hour to pitch. Does it hold your attention? Then it has that going for it.

One person’s piece of crap, is another’s golden turd. Just because it’s trashy, doesn’t mean it’s a throwaway idea. This need not be your magnum opus, but rather your dime store offering. Your story need not shift our world view, just flash some pretty lights in front of it.

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Mental Illness as a Plot Device and Other Bad Ideas

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Photo by Keane Amdahl follow him on Twitter @FoodStoned

My forehead throbbed. It felt like it had taken on weight, like I’d played a Klingon on an episode of Star Trek and fell asleep with the prosthetics on. My teeth had gone out of alignment. My bite was crooked. My jaw had shift to the left. It wouldn’t go back. It had locked itself into place.

My eyes wouldn’t focus. The lenses refused to align. The depth of field shift from the railings in the foreground to the light in the background. The bulb was too bright, especially when my vision split it into two. The room spun.

I tried to look down, but my head refused to take the command. My neck had gone stiff. I was in a robot’s stranglehold. Its metal fingers ran from my chin to my collar. Its claws dug deep into my deltoids. It pinched my nerves. The pain wrapped around my back. It pressed my shoulders against a harsh cold surface.

The room smelt of chlorine, of summers spent at the YMCA. I expected to see water reflected on the ceiling. I couldn’t help but wonder, what kind of pool kept the temperature this low?

Goose bumps ran down my arms. My feet recoiled beneath a blanket that was too short and too thin to do any good. A breeze ran up my thighs. It occurred to me that I wasn’t wearing any pants.

I raised my hands. My palms were scraped. My knuckles were black.

There was a bracelet where my watch should have been. Something like a sundial jut out from my inner elbow. It cast a shadow that seemed confused about its light source. Its silhouette shift back and forth. It pulsed with the throbbing in my forehead.

My mind had all the pieces it needed to put the setting together, but it couldn’t. Continue reading Mental Illness as a Plot Device and Other Bad Ideas

Keane & Drew Argue About Time Travel

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FADE IN:

INSERT TITLE: The following is based on actual events. All
dialogue is quoted verbatim. All action is presented exactly
as it happened.

EXT. COFFEE HOUSE – NIGHT

The seats overflow with PATRONS, young and hip, their faces
lit by smartphones and tablets.

There’s heavy foot traffic. A rainbow of skinny jeans and
bandanas. Every face is a pin cushion full of piercings.
Every arm is a blur of sleeve tattoos. One side of the
Patrons’ heads are shaved. The other sides are bleached or
dyed jet-black.

DRIVERS lay on their HORNS. The gridlock stretches across
the windows. A SUBWOOFER blares. The bass sends ripples
through the coffee cups.

A fist SLAMS down on the metal. A tray lifts up, ashes burst
into the air. They land on an iPad on the other end of the
table. It’s owner lifts it up to his face.

DREW, unshaven, unkempt, looks like he’s been 29 for a long
time, blows the ashes from his precious tech. He reaches
into his pocket, produces a keychain light, and checks the
ports for signs of damage.

A napkin falls over the side of the table and glides to the
ground. It’s covered in dotted lines and X’s. Continue reading Keane & Drew Argue About Time Travel

The Memory Palace Mystery

An author tries to solve a mystery from inside the pitch of his own story.

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My story’s pitch starts in the parking lot. The lot is empty apart from a lone convertible, a rusty old stepladder, and a thick layer of slush from last night’s snow.

The convertible is a classic, fully restored to its original mint green. Too bad someone thought to wheel it out in this nasty weather. The fenders are caked with black slush. There’s an awful mess in the interior. The windshield does little to hide the line of cocaine on the dashboard. There’s nothing but powder from the wheel to the glovebox. It looks like last night’s blizzard happened on the upholstery. A log sits on the passenger seat, too small for a support beam, too large for kindling. It leans forward. Its bark is nose deep in the fresh fallen blow.

I pace around the vehicle and wonder why the log was staged to look like it overdosed. This is the weirdest damn crime scene that I’ve ever seen. What business does a log have with such an epic line? Then it occurs to me. This is a terrible pun. It’s a “log-line.” Every pitch has got one.

A logline is the main idea sentence of a story’s pitch. It’s the bait that get’s the audience on the hook. I must have staged this mobile drug den to remind myself to lead with my logline. Continue reading The Memory Palace Mystery

Don’t Just Read More, Watch More (Audio Blog)


(Download the instrumental version here)

Writers are always told to read more. I say, they ought to watch more movies. Why? Good films do not slip into the same pitfalls that so many novels do.

Good films do not tell you what a character is thinking. The audience has to make observations of their mood, and draw their own conclusions. Good films do not just launch into backstory. If there are flashbacks they appear as scenes. Good films put the events on display, they don’t just put them into a character’s mouth, and expect you to take their word for it. Good films show and don’t tell.

Writer’s could take a cue from this. Just because our medium allows for free form exposition, that doesn’t mean we should use it.

The limitations of film force it to tell a more compelling story. These are limitations I urge novelists to try to bring to their work in progress.

The above audio blog gets into the nitty gritty of the benefits of watching movies. The background music is like a scary movie score put through a trip-hop filter. I’ve heard it described as electro-goth. If you’re looking for good music to write to, you won’t go wrong with the instrumental version of the song.

Don’t Just Read More, Watch More

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If you look closely you can read two pages from Joe Hill’s NOS4A2

This entry was inspired by a piece on my friend Rachel’s website celenagaia.wordpress.com. Check it out here. Follow her on Twitter @Raishimi

Writers are always told to read more. Read enough good stories and one might rub off on you. Don’t worry about taking notes. Don’t worry about deconstructing the text. Just read for pleasure and your subconscious will absorb everything in the background. The meaning will be found for you. Take your imagination for a walk and your subconscious will count the steps.

Let the story pass by. Read it on autopilot. Don’t worry about following the plot. The twists will present themselves in due time. You’ll recognize the land marks and feel brilliant once you arrive at your destination.

If writing is the act of sending telepathic messages, then reading is the act of receiving. You have to listen to the language before you can speak it. You have to discover someone else’s voice before you can find your own. You have to turn your internal monologue down and let another’s take over. Continue reading Don’t Just Read More, Watch More