Tag Archives: characterization

Reanimating the Corpse of Your Story

When my first draft is dead on arrival, I have to edit my story back to life. This is how I slice out the borrowed elements from my work and stitch something original together.

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Reanimating the Corpse of Your Story

My early screenplays were full of placeholders, cop drama clichés, stock dialogue I had every intention of replacing. The margins were littered with comments like, “IOU one clever retort here,” or “IOU one line of romantic sentiment,” or “IOU one well reasoned argument to show the hero has learned a lesson.” My scripts looked like algebra equations. Editing meant scratching my head, wondering what to substitute for “X.” I knew what the result should feel like, but lacked the variables to get there.

The stories hinged on melodramatic scenes. Without the words to communicate the characters’ emotions, I went for longwinded declarations. Tender moments devolved into bloated monologues that read like essay answers, not revelations. The words didn’t come naturally. I wasn’t putting myself in the shoes of my characters. I was reckoning what they’d say based on things I’d already heard. My point of reference was not my life, but what I’d seen on TV.

My beta readers asked, “Why would the hero do something so completely out of character?” My answer was always, “The story needed him to.” The writer’s hand cast a shadow over the text.

My first drafts were nearly dead on arrival. A script doctor couldn’t save them. They needed a surgeon. Someone to remove the wordy wisdom-teeth, trivial tonsils, and asinine appendix. Someone to dig their gloves into the gooey schmalz and pull the bare bones out. Someone to take the hackneyed heart and infuse it with new life.

My second drafts limped along on life support. I was too attached to the work to gut it. Making minor alterations to the dialogue, I tried to punch lines up rather than shift conversations around. I tried to define redundant characters rather than combine them. I tried to justify entrance and exits scenes rather than slice them out. I used contractions to lower my word count rather than sacrifice one line of precious description.

Have you ever watched a movie that felt like one long montage, where no scene lasted longer than two minutes? The camera would whisk you from set to set, never stopping long enough to let you settle in. The story wasn’t pulling you along, it was tugging. These stories don’t stop moving long enough to find dry land. That was my problem. I was big on sequences and small on moments. I wrote a ninety page script with eighty-three scenes.

It took a while for the extent of my problems to sink in. My scripts hinged on scenes that needed to be cut. Needless characters had been made invaluable by their lone contribution to the story. The scenes were so short that the composer could stretch one song across ten of them.

I didn’t need to write a third draft. I needed to redo the first.

My placeholders had infected the story. All of those phrases like, “I’ve got a bad feeling about this.” or “I can’t believe I’m saying this, (insert the name of the villain here) has a point…” and “You should see the other guy,” stuck out.

These were the sayings I always passed over during my second draft. They weren’t my lines, but they had the whole of film history behind them. They felt secure, despite being hollow. They were safe investments, filler dialogue while I waited for the characters to speak for themselves.

Something happened when my characters got more refined. Their dialogue didn’t suit them. Han Solo didn’t fit into the stories I was writing. Mine was a universe where the plucky rogues couldn’t charm their way out of harm’s way. My heroes couldn’t afford to be this smug in the face of danger. They knew better than to engage in banter in the barracks. They lacked the confidence to wink as they rode into battle.

My first few drafts took an original premise and played it out with familiar heroes, settings and events. They’d make fine trailers, but terrible movies. My third draft had to honor that original premise with original characters and sequences. I had to gut the parts that felt safe. Rather than file down the jagged edges, I sharpened them. My third drafts were Frankenstein monsters, built from dangerous material.

Applying this approach to my novellas, I’ve discovered story elements along the way. Digging myself out of plot holes, by writing chapters in-between chapters.

Deleting the serviceable filler lines, I replaced them with something with genuine. This meant, holding back the zingers when they’re out of character, or inappropriate to the situation. This meant stealing from life experience, if not my own, then the accumulated experience of my peers. Challenging my character assumptions, my friends discovered plot holes I wasn’t looking for. They’d say, “Why doesn’t he just do this?…” or “What’s to stop the bad guys from just doing this?…”

They forced me to think of these ideas not as stories, but as events in my character’s lives. Donating the limbs my monster needed to stand on, they helped me rebuild it from the ground up.

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Cue the Psycho Strings

“My favorite jump scares toy with your expectations.”

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Cue the Psycho Strings

In horror movies, jump scares make teenagers lose their popcorn, while veteran viewers hold onto their Milk Duds. Veterans know the rhythms of the genre. They know what it means when the score fades beneath a howling wind. They watch the victim tiptoe through a long uninterrupted shot. They know when to expect a cat to jump out, and when to expect a killer. While teens wince at the simple sight of blood, vets yawn at all the spiritless slaughter. If they’ve seen one hook pop out of someone’s throat, they’ve seen them all.

They’ve been exposed to far too many cheap chills, generic gotchas, and bargain BOO’s. Without good storytelling, panic feels passé, alert seems antiquated, and carnage seems commonplace.

Veteran viewers have been inoculated against these dated daunts. They lean back in their seats, with comfortable dry pants, secure in their immunity. What if there was a new strain of jump scare, one that resembled those creep show clichés, but broke through their resistance? Continue reading Cue the Psycho Strings

Build Your Own Monsters

Photo by Keane Amdahl follow him on Twitter @FoodStoned
Photo by Keane Amdahl follow him on Twitter @FoodStoned

There’s a reason why vampires still rise out of crypts. It’s the same reason why packs of werewolves roam the countrysides, ghosts linger in abandon lighthouses, and demons wait in attics beside Ouija boards and Twister mats. There’s a reason why every flash of bright blue light hides an alien vessel, why squadrons of witches streak across the moon, and why zombies clog the interstate. It’s the same reason why Bloody Marry is on call behind every reflective surface, why trolls make living rooms of covered overpasses, and why every tomb, no matter how far from Egypt, is stacked full of mummies.

These monsters have stood the test of time. They’ve been vetted by generations of storytellers. Each creature has deep cultural roots and instant brand recognition. We see elongated canines, dripping with blood, and we know what to expect. We hear doors slam, see furniture stack, and we anticipate a chill in the air. We see a sickly girl chained to a bed, shouting obscenities, and we expect her head to spin like a sprinkler firing pea soup across the walls.

These creatures have the staying power to crawl up from the pits of the public domain. Their mythos are classics. New works based on them are never dismissed as fan-fiction. Good writers borrow, great writers steal, and if you’re going to be a thief you might as well steal from the best.

Writing a story about vampires or werewolves is like filling out a mad-lib in reverse. The character attributes are already there, all you have to do is come up with the situation. Writers who take on these monsters are like DJs remixing mythologies. The tune never changes, all they have to do is drop a fresh beat. Like grade school students passing a story around, writers using these monsters contribute to an ongoing plot. They expand a vast universe that’s populated with characters with strikingly similar names.

What do you do when you want to tell your own story? Continue reading Build Your Own Monsters

Eviction Notice

What happens when you pit a landlord against a tenant that’s possessed by a demon? Find out who is the greater of two evils.

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Eviction Notice

Dean eased the door open. A funk washed over him, ran down his throat, and turned his stomach. The room stunk like a raccoon carcass cooking in the bowels of an outhouse. There was a silhouette on the bed, a lump beneath the covers. He flipped the light switch. Nothing happened.

Patience waited at the door, double-fisting rosary beads, praying into her knuckles.

Reaching into the Velcro pouch between his keys and his tape measurer, Dean produced a flashlight. He clicked it against his thigh, while his free arm cradled a stack of documents.

Ignoring the bed, Dean surveyed the rest of the room. There were splinters, wood chips, and glass shards in the entryway. Fragments of light bulb led to the scattered remains of four wooden blades. There was a twinkle at the foot of the bed; the gold housing of the ceiling fan, several steps from the motor, and the chrome mounting device.

Dean shook his head. “The floor’s going to need to be refinished, and that fan was vintage.”

Patience mouthed the words. “She did that.” Her breath whistled through her teeth in ever increasing intervals.

Dean shrugged. He shined his light on the gap where the fan had been. A pair of wires dangled from it, waiting for a gust of wind to make them whole again.

“That’s a fire hazard.” He thought aloud.

A stain streaked across the ceiling tiles. It was as black as tar at its thickest point and as yellow as piss at its faintest. There was a clear splatter pattern; an arc of bile from the bed to the closet on the other side of the room.

Dean pinched his nose. “That biological hazard is gonna have to be bleached out.”

Patience motioned to the lump on the mattress. Continue reading Eviction Notice

Playing with Fire

Photo by Keane Amdahl follow him on Twitter @FoodStoned
Photo by Keane Amdahl follow him on Twitter @FoodStoned

Have you ever had the nightmare where you’re being chased through an endless subterranean maze? You can never put enough distance between yourself and your pursuer. They’re breathing down your neck. They’re hot on your heels. One false move and they’ll bite down on your jugular. How would you like to be on the other side of that chase scene?

Here’s your chance to sneak into someone else’s nightmare, to be the monster on the prowl, to see through its red luminescent eyes. This is your chance to be the urban legend that terrorizes urban explorers, to be the name they’re too afraid to whisper.

“Mr. Soot.”

This was going to be the introduction for an article on mixing genres called Contrast is Cool. My favorite stories defy expectations by merging two elements and making them clash. This was going to be the example that illustrated my point; R rated horror versus a young adult fairy tale. Turns out, it was clever enough to carry itself.

This story owes a debt to @Raishimi who edited it and offered many useful suggestions along the way. Her contributions make this one of my best pieces. For solid writing advice and the stories to back it up, check out her site here.

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Playing with Fire

The caves echoed with laughter, the free spirited cackles of youth. They were too far away for their words to retain any meaning, but their tone bobbed up and down with flirty inflections. One voice was giving, the others were receiving.

This was the wake up call Mr. Soot needed. It was time to go to work. He yawned from his perch among the bats; cracked his neck, and let go of the stalactites. Belly-flopping onto the stones below, the impact was enough to loosen the tinder in his lungs, but not enough to get the fires started. Interlocking his fingers, he stretched his arms out, cracked his knuckles, and brought them down on his solar plexus.

His shoulders quaked as the fires revved up, only to sputter to a stop. The spark had flared, but there was no ignition.

Hitting his chest again, he felt a surge of adrenaline, followed by a surge of gasoline. His fingers blurred as his engine came roaring to life. Continue reading Playing with Fire

Mental Illness as a Plot Device and Other Bad Ideas

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Photo by Keane Amdahl follow him on Twitter @FoodStoned

My forehead throbbed. It felt like it had taken on weight, like I’d played a Klingon on an episode of Star Trek and fell asleep with the prosthetics on. My teeth had gone out of alignment. My bite was crooked. My jaw had shift to the left. It wouldn’t go back. It had locked itself into place.

My eyes wouldn’t focus. The lenses refused to align. The depth of field shift from the railings in the foreground to the light in the background. The bulb was too bright, especially when my vision split it into two. The room spun.

I tried to look down, but my head refused to take the command. My neck had gone stiff. I was in a robot’s stranglehold. Its metal fingers ran from my chin to my collar. Its claws dug deep into my deltoids. It pinched my nerves. The pain wrapped around my back. It pressed my shoulders against a harsh cold surface.

The room smelt of chlorine, of summers spent at the YMCA. I expected to see water reflected on the ceiling. I couldn’t help but wonder, what kind of pool kept the temperature this low?

Goose bumps ran down my arms. My feet recoiled beneath a blanket that was too short and too thin to do any good. A breeze ran up my thighs. It occurred to me that I wasn’t wearing any pants.

I raised my hands. My palms were scraped. My knuckles were black.

There was a bracelet where my watch should have been. Something like a sundial jut out from my inner elbow. It cast a shadow that seemed confused about its light source. Its silhouette shift back and forth. It pulsed with the throbbing in my forehead.

My mind had all the pieces it needed to put the setting together, but it couldn’t. Continue reading Mental Illness as a Plot Device and Other Bad Ideas